The Degree in Technologies for STEAM Education aims to respond to the growing need for training in the fields of using technological resources to enhance STEAM educational approaches. It seeks to respond to the need to accelerate the transformation of educational practices by incorporating new technological resources and new work methodologies, enabling young people, future professionals, for the challenges of today's world with a market in permanent evolution and innovation. This cycle of studies is the result of an initiative by ESE - P.Porto that brings together the contribution and partnership of the following Schools of the Polytechnic of Porto, each assuming responsibilities, transversally to the entire proposal, in several Curricular Units in their areas of competence:
ISEP - Porto School of Engineering
ISCAP - Porto Accounting and Business School
ESMAE - School of Music and Performing Arts
ESTG - School of Technology and Management
ESS - School of Health
ESMAD - School of Media Arts and Design
Consultar relatórios em https://www.a3es.pt/pt/resultados-acreditacao/tecnologias-para-educacao-steam
1º Ano | ||
---|---|---|
Unidade curricular | Período | ECTS |
Physical and Natural Sciences for STEAM Education I | 1st Semester | 4.5 |
Design and Digital Communication | 1st Semester | 6.0 |
Introduction to Applied Electronics | 1st Semester | 4.0 |
Digital Literacy | 1st Semester | 4.0 |
Mathematics in Social Representations | 1st Semester | 4.5 |
Education and Learning | 1st Semester | 3.0 |
Portuguese uses and structures in digital environments | 1st Semester | 4.0 |
Connections and Applications of Mathematics in STEAM Education I | 2st Semester | 4.5 |
Development and Learning in Childhood and Adolescence | 2st Semester | 3.0 |
Introduction to Lighting and Sound Design | 2st Semester | 4.0 |
Introduction to Programming for Microcontrollers | 2st Semester | 4.5 |
Fabrication Laboratories | 2st Semester | 5.5 |
Content Management Systems | 2st Semester | 4.5 |
Technology, Environment and Sustainability | 2st Semester | 4.0 |
2º Ano | ||
Unidade curricular | Período | ECTS |
Programmable Toys for STEAM Education | 1st Semester | 5.0 |
Physical and Natural Sciences for STEAM Education II | 1st Semester | 4.0 |
Introduction to neurosciences in STEAM spaces | 1st Semester | 4.0 |
Arts Workshop | 1st Semester | 4.0 |
Production and Cultural Management | 1st Semester | 4.0 |
Sensors and Actuators for STEAM | 1st Semester | 4.5 |
Web Technologies and Mobile Applications | 1st Semester | 4.5 |
Connections and Applications of Mathematics in STEAM Education II | 2st Semester | 4.5 |
Creativity, Entrepreneurship and Marketing I | 2st Semester | 4.0 |
Intelligent Application Development | 2st Semester | 5.0 |
Inclusion and Accessibility Workshop | 2st Semester | 5.5 |
Sound and Image | 2st Semester | 6.0 |
Technologies for Science Education | 2st Semester | 5.0 |
3º Ano | ||
Unidade curricular | Período | ECTS |
Interactive Media Laboratory | 1st Semester | 6.0 |
Robotics Laboratory | 1st Semester | 5.0 |
Observation and Analysis of Contexts and Practices | 1st Semester | 4.0 |
Creativity, Entrepreneurship and Marketing II | 2st Semester | 4.0 |
Design Workshop | 2st Semester | 5.0 |
STEAM project | 2st Semester | 6.0 |
Internship | Annual | 30.0 |
It is possible to access to this degree through the National Access Procedures or other access regimes provided for by law. Specific access exams: [16 Mathematics and 18 Portuguese] or [17 Mathematics Applied to Social Sciences and 18 Portuguese] or [19 Mathematics A and 18 Portuguese].
A informação disponibilizada nesta página não dispensa a consulta do Website de acesso ao ensino superior do Ministério da Ciência, Tecnologia e Ensino Superior - http://www.dges.gov.pt/pt